8/25/2023 0 Comments Diablo 2 leveling guide![]() Optional: may be skipped or completed later. Exception: legacy version (1.14d or earlier) players actively shun the Halls of Pain waypoint in act 5. Although it is possible to complete the game without activating any at all, most players take certain waypoints just for their convenience. Some players try to activate as many as they can find, as an extra side quest. In the rest of each act, you aren’t strictly required to claim other waypoints you might find. ![]() A town waypoint is automatically activated for your use in each act’s initial base area. Waypoints: each waypoint you tag lets you instantly travel to any other tagged waypoint. (2) You can also try adjusting the /players setting as you work toward better hero/monster level parity. If you find that your character and mercenary suffer reduced experience gains because of large level mismatches, there are a couple of things to can try to get better experience scores: (1) You can adventure in sideshow areas that have closer alvls to yours. The most balanced battles with the best experience potential happen when the difference between a character’s level and enemy’s level is about five or less. If your character or mercenary is ten or more levels below a monster’s level, she or he will find it very difficult to defeat the monster, and will also get significantly reduced experience when the monster is finally defeated. If your character or mercenary is ten levels or more ahead of a monster’s level, she or he will have an easier time defeating the monster, but will probably get little or no experience. Champion monsters get two bonus levels above their peers, unique monsters get three, and each superunique monster has its own even higher super-unique level. ![]() Most monsters in an area have a monster level (mlvl) that matches the area’s level, but this can vary, particularly in normal difficulty. For example, “Blood Moor (1/36/67)” means that area has alvl 1 in normal difficulty, 36 in nightmare, 67 in hell. These are listed below as three numbers, one each for normal/nightmare/hell difficulty. If a location has (or might have) a super/sparkly/special chest, that fact is also listed below.Īlvls: Each area has an area level (alvl) rank. Each odd /players setting (/p1, /p3, /p5, /p7) is known to influence these special chests to drop progressively more loot. Special chests: Some areas may also feature super (sometimes sparkly) chests, which can yield extra gold, potions, magic items, or other bling. Superunique monster locations are noted below in each section. When a superunique is defeated, it often drops more magic items than a comparable unique enemy. These are present in every game, always identified by the same consistent name, in contrast to unique monsters that are randomly named and populated. Superuniques: Some areas feature superunique monsters. If you prefer to explore and “fully clear” the entire game, you will definitely enjoy these side areas, but if you would rather speed your way through the mandatory quests, you can skip them. Sideshows: some areas have entrances to optional sideshow attraction areas, which do not advance the story, but are fun to explore for experience and loot. If you skip any quest, you may still come back later at your leisure to finish the quest for its reward. Other quests, marked optional, produce distinct rewards instead of story progression. Those quests, and items used in those quests, are marked mandatory below. Story progression: Certain key Diablo 2 quests must be completed in order to advance through the game’s story. This Diablo 2 quests guide outlines a sequence of quests and quest items, with notes about areas associated with quests, and interesting details about those areas.
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